Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeImageInterpolate.h
2025-05-18 13:04:45 +08:00

46 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#include "MuT/NodeScalar.h"
namespace mu
{
/** Node that interpolates linearly between several images based on a weight.
* The different input images are uniformly distributed in the 0 to 1 range:
* - if two images are set, the first one is 0.0 and the second one is 1.0
* - if three images are set, the first one is 0.0 the second one is 0.5 and the third one 1.0
* regardless of the input slots used: If B and C are set, but not A, B will be at weight 0
* and C will be at weight 1
*/
class MUTABLETOOLS_API NodeImageInterpolate : public NodeImage
{
public:
Ptr<NodeScalar> Factor;
TArray<Ptr<NodeImage>> Targets;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImageInterpolate() {}
private:
static FNodeType StaticType;
};
}