46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeImage.h"
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#include "MuT/NodeScalar.h"
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namespace mu
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{
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/** Node that interpolates linearly between several images based on a weight.
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* The different input images are uniformly distributed in the 0 to 1 range:
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* - if two images are set, the first one is 0.0 and the second one is 1.0
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* - if three images are set, the first one is 0.0 the second one is 0.5 and the third one 1.0
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* regardless of the input slots used: If B and C are set, but not A, B will be at weight 0
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* and C will be at weight 1
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*/
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class MUTABLETOOLS_API NodeImageInterpolate : public NodeImage
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{
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public:
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Ptr<NodeScalar> Factor;
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TArray<Ptr<NodeImage>> Targets;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeImageInterpolate() {}
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private:
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static FNodeType StaticType;
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};
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}
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