Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeExtensionDataVariation.h
2025-05-18 13:04:45 +08:00

58 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/ExtensionData.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/NodeExtensionData.h"
namespace mu
{
class MUTABLETOOLS_API NodeExtensionDataVariation : public NodeExtensionData
{
public:
Ptr<NodeExtensionData> DefaultValue;
struct FVariation
{
Ptr<NodeExtensionData> Value;
FString Tag;
};
TArray<FVariation> Variations;
public:
//-----------------------------------------------------------------------------------------
// Node Interface
//-----------------------------------------------------------------------------------------
virtual const FNodeType* GetType() const override { return GetStaticType(); }
static const FNodeType* GetStaticType() { return &StaticType; }
//-----------------------------------------------------------------------------------------
// Own Interface
//-----------------------------------------------------------------------------------------
void SetDefaultValue(Ptr<NodeExtensionData> InValue);
void SetVariationCount(int32 InCount);
int GetVariationCount() const;
void SetVariationTag(int32 InIndex, const FString& InTag);
void SetVariationValue(int32 InIndex, Ptr<NodeExtensionData> InValue);
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeExtensionDataVariation() {}
private:
static FNodeType StaticType;
};
}