58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/ExtensionData.h"
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/NodeExtensionData.h"
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namespace mu
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{
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class MUTABLETOOLS_API NodeExtensionDataVariation : public NodeExtensionData
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{
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public:
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Ptr<NodeExtensionData> DefaultValue;
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struct FVariation
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{
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Ptr<NodeExtensionData> Value;
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FString Tag;
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};
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TArray<FVariation> Variations;
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public:
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//-----------------------------------------------------------------------------------------
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// Node Interface
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//-----------------------------------------------------------------------------------------
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virtual const FNodeType* GetType() const override { return GetStaticType(); }
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static const FNodeType* GetStaticType() { return &StaticType; }
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//-----------------------------------------------------------------------------------------
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// Own Interface
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//-----------------------------------------------------------------------------------------
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void SetDefaultValue(Ptr<NodeExtensionData> InValue);
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void SetVariationCount(int32 InCount);
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int GetVariationCount() const;
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void SetVariationTag(int32 InIndex, const FString& InTag);
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void SetVariationValue(int32 InIndex, Ptr<NodeExtensionData> InValue);
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeExtensionDataVariation() {}
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private:
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static FNodeType StaticType;
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};
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} |