Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeExtensionDataSwitch.h
2025-05-18 13:04:45 +08:00

51 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/ExtensionData.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/NodeExtensionData.h"
#include "MuT/NodeScalar.h"
namespace mu
{
class MUTABLETOOLS_API NodeExtensionDataSwitch : public NodeExtensionData
{
public:
Ptr<NodeScalar> Parameter;
TArray<Ptr<NodeExtensionData>> Options;
public:
//-----------------------------------------------------------------------------------------
// Node Interface
//-----------------------------------------------------------------------------------------
virtual const FNodeType* GetType() const override { return GetStaticType(); }
static const FNodeType* GetStaticType() { return &StaticType; }
//-----------------------------------------------------------------------------------------
// Own Interface
//-----------------------------------------------------------------------------------------
Ptr<NodeScalar> GetParameter() const;
void SetParameter(Ptr<NodeScalar> InParameter);
void SetOptionCount(int);
Ptr<NodeExtensionData> GetOption(int32 t) const;
void SetOption(int32 t, Ptr<NodeExtensionData>);
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeExtensionDataSwitch() {}
private:
static FNodeType StaticType;
};
}