46 lines
936 B
C++
46 lines
936 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeComponent.h"
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#include "MuT/NodeScalar.h"
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namespace mu
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{
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/** This node selects an output component from a set of input components based on a parameter.
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*/
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class MUTABLETOOLS_API NodeComponentSwitch : public NodeComponent
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{
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public:
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Ptr<NodeScalar> Parameter;
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TArray<Ptr<NodeComponent>> Options;
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public:
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/** Node type hierarchy data. */
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virtual const FNodeType* GetType() const { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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// NodeComponent interface
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virtual const class NodeComponentNew* GetParentComponentNew() const override { check(false); return nullptr; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeComponentSwitch() {}
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private:
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static FNodeType StaticType;
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};
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}
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