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2025-05-18 13:04:45 +08:00

54 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeComponent.h"
#include "MuT/NodeScalar.h"
namespace mu
{
class MUTABLETOOLS_API NodeComponentNew : public NodeComponent
{
public:
/** Externally managed id assigned to this component. */
uint16 Id = 0;
Ptr<NodeScalar> OverlayMaterial;
public:
//-----------------------------------------------------------------------------------------
// Node interface
//-----------------------------------------------------------------------------------------
virtual const FNodeType* GetType() const override { return GetStaticType(); }
static const FNodeType* GetStaticType() { return &StaticType; }
//-----------------------------------------------------------------------------------------
// NodeComponent interface
//-----------------------------------------------------------------------------------------
virtual const class NodeComponentNew* GetParentComponentNew() const override { return this; }
//-----------------------------------------------------------------------------------------
// Own interface
//-----------------------------------------------------------------------------------------
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeComponentNew() {}
private:
static FNodeType StaticType;
};
}