44 lines
954 B
C++
44 lines
954 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeComponent.h"
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namespace mu
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{
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/** This node modifies a node of the parent object of the object that this node belongs to.
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* It allows to extend, cut and morph the parent component's meshes.
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* It also allows to patch the parent component's textures.
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*/
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class MUTABLETOOLS_API NodeComponentEdit : public NodeComponent
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{
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public:
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Ptr<NodeComponent> Parent;
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public:
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// Node interface
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virtual const FNodeType* GetType() const override { return GetStaticType(); }
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static const FNodeType* GetStaticType() { return &StaticType; }
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// NodeComponent interface
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virtual const class NodeComponentNew* GetParentComponentNew() const override;
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeComponentEdit() {}
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private:
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static FNodeType StaticType;
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};
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}
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