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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeColour.h"
#include "MuT/NodeScalar.h"
namespace mu
{
/** This node selects an output Colour from a set of input Colours based on a parameter.
*/
class MUTABLETOOLS_API NodeColourSwitch : public NodeColour
{
public:
Ptr<NodeScalar> Parameter;
TArray<Ptr<NodeColour>> Options;
public:
/** Node type hierarchy data. */
virtual const FNodeType* GetType() const { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeColourSwitch() {}
private:
static FNodeType StaticType;
};
}