142 lines
2.4 KiB
C++
142 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeRange.h"
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namespace mu
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{
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/** Base class of any node that outputs a Bool value. */
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class MUTABLETOOLS_API NodeBool : public Node
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{
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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inline ~NodeBool() {}
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private:
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static FNodeType StaticType;
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};
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/** Node returning a Bool constant value. */
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class MUTABLETOOLS_API NodeBoolConstant : public NodeBool
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{
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public:
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bool Value = false;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeBoolConstant() {}
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private:
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static FNodeType StaticType;
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};
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/** Node that defines a Bool model parameter. */
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class MUTABLETOOLS_API NodeBoolParameter : public NodeBool
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{
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public:
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bool DefaultValue;
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FString Name;
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FString UID;
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TArray<Ptr<NodeRange>> Ranges;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeBoolParameter() {}
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private:
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static FNodeType StaticType;
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};
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/** Node that returns the oposite of the input value. */
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class MUTABLETOOLS_API NodeBoolNot : public NodeBool
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{
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public:
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Ptr<NodeBool> Source;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeBoolNot() {}
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private:
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static FNodeType StaticType;
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};
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/** */
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class MUTABLETOOLS_API NodeBoolAnd : public NodeBool
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{
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public:
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Ptr<NodeBool> A;
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Ptr<NodeBool> B;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeBoolAnd() {}
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private:
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static FNodeType StaticType;
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};
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}
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