66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/NodeMeshClipMorphPlane.h"
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#include "Misc/AssertionMacros.h"
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#include "MuR/MutableMath.h"
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#include "MuT/NodeLayout.h"
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namespace mu
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{
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NodeMeshPtr NodeMeshClipMorphPlane::GetSource() const
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{
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return Source;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshClipMorphPlane::SetSource( NodeMesh* p )
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{
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Source = p;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshClipMorphPlane::SetPlane(FVector3f Center, FVector3f Normal)
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{
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Parameters.Origin = Center;
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Parameters.Normal = Normal;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshClipMorphPlane::SetParams(float dist, float factor)
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{
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Parameters.DistanceToPlane = dist;
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Parameters.LinearityFactor = factor;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshClipMorphPlane::SetMorphEllipse(float radius1, float radius2, float rotation)
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{
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Parameters.Radius1 = radius1;
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Parameters.Radius2 = radius2;
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Parameters.Rotation = rotation;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshClipMorphPlane::SetVertexSelectionBox(FVector3f Center, FVector3f Radius)
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{
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Parameters.VertexSelectionType = EClipVertexSelectionType::Shape;
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Parameters.SelectionBoxOrigin = Center;
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Parameters.SelectionBoxRadius = Radius;
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}
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//---------------------------------------------------------------------------------------------
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void NodeMeshClipMorphPlane::SetVertexSelectionBone(const FBoneName& BoneId, float maxEffectRadius)
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{
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Parameters.VertexSelectionType = EClipVertexSelectionType::BoneHierarchy;
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Parameters.VertexSelectionBone = BoneId;
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Parameters.MaxEffectRadius = maxEffectRadius;
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}
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}
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