18 lines
345 B
C++
18 lines
345 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Operations.h"
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#include "MuT/AST.h"
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namespace mu { struct FProgram; }
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namespace mu
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{
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class CompilerOptions;
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/** Convert constant data to different formats, based on their usage. */
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extern void DataOptimise( const CompilerOptions*, ASTOpList& roots );
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}
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