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2025-05-18 13:04:45 +08:00

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345 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Operations.h"
#include "MuT/AST.h"
namespace mu { struct FProgram; }
namespace mu
{
class CompilerOptions;
/** Convert constant data to different formats, based on their usage. */
extern void DataOptimise( const CompilerOptions*, ASTOpList& roots );
}