93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/ASTOpMeshSetSkeleton.h"
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#include "HAL/PlatformMath.h"
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#include "MuR/ModelPrivate.h"
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#include "MuR/RefCounted.h"
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#include "MuR/Types.h"
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namespace mu
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{
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ASTOpMeshSetSkeleton::ASTOpMeshSetSkeleton()
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: Source(this)
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, Skeleton(this)
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{
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}
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ASTOpMeshSetSkeleton::~ASTOpMeshSetSkeleton()
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{
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// Explicit call needed to avoid recursive destruction
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ASTOp::RemoveChildren();
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}
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bool ASTOpMeshSetSkeleton::IsEqual(const ASTOp& OtherUntyped) const
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{
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if (OtherUntyped.GetOpType()==GetOpType())
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{
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const ASTOpMeshSetSkeleton* Other = static_cast<const ASTOpMeshSetSkeleton*>(&OtherUntyped);
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return Source == Other->Source &&
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Skeleton == Other->Skeleton;
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}
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return false;
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}
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uint64 ASTOpMeshSetSkeleton::Hash() const
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{
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uint64 Result = std::hash<void*>()(Source.child().get());
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hash_combine(Result, Skeleton.child().get());
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return Result;
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}
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Ptr<ASTOp> ASTOpMeshSetSkeleton::Clone(MapChildFuncRef MapChild) const
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{
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Ptr<ASTOpMeshSetSkeleton> New = new ASTOpMeshSetSkeleton();
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New->Source = MapChild(Source.child());
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New->Skeleton = MapChild(Skeleton.child());
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return New;
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}
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void ASTOpMeshSetSkeleton::ForEachChild(const TFunctionRef<void(ASTChild&)> Func)
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{
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Func(Source);
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Func(Skeleton);
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}
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void ASTOpMeshSetSkeleton::Link(FProgram& Program, FLinkerOptions*)
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{
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// Already linked?
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if (!linkedAddress)
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{
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OP::MeshApplyPoseArgs Args;
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FMemory::Memzero(Args);
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if (Source) Args.base = Source->linkedAddress;
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if (Skeleton) Args.pose = Skeleton->linkedAddress;
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linkedAddress = (OP::ADDRESS)Program.OpAddress.Num();
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Program.OpAddress.Add(Program.ByteCode.Num());
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AppendCode(Program.ByteCode, GetOpType());
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AppendCode(Program.ByteCode, Args);
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}
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}
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FSourceDataDescriptor ASTOpMeshSetSkeleton::GetSourceDataDescriptor(FGetSourceDataDescriptorContext* Context) const
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{
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if (Source)
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{
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return Source->GetSourceDataDescriptor(Context);
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}
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return {};
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}
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}
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