51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "MuR/Operations.h"
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#include "MuR/Ptr.h"
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#include "MuT/AST.h"
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namespace mu
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{
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struct FProgram;
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//---------------------------------------------------------------------------------------------
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//! From a source mesh, remove a list of fragments with a condition.
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//---------------------------------------------------------------------------------------------
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class ASTOpMeshMorph final : public ASTOp
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{
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public:
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//! Factor selecting what morphs to apply and with what weight.
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ASTChild Factor;
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//! Base mesh to morph.
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ASTChild Base;
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//! Target to apply on the base depending on the factor
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ASTChild Target;
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public:
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ASTOpMeshMorph();
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ASTOpMeshMorph(const ASTOpMeshMorph&) = delete;
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~ASTOpMeshMorph() override;
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// ASTOp interface
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EOpType GetOpType() const override { return EOpType::ME_MORPH; }
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uint64 Hash() const override;
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void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
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bool IsEqual(const ASTOp& otherUntyped) const override;
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Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
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void Link(FProgram& program, FLinkerOptions*) override;
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Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override;
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virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
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};
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}
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