Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMeshMaskClipUVMask.h
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
/** Generate a mesh mask from an image mask or a layout with blocks. */
class ASTOpMeshMaskClipUVMask final : public ASTOp
{
public:
ASTChild Source;
ASTChild UVSource;
ASTChild MaskImage;
ASTChild MaskLayout;
uint8 LayoutIndex = 0;
public:
ASTOpMeshMaskClipUVMask();
ASTOpMeshMaskClipUVMask(const ASTOpMeshMaskClipUVMask&) = delete;
~ASTOpMeshMaskClipUVMask();
EOpType GetOpType() const override { return EOpType::ME_MASKCLIPUVMASK; }
uint64 Hash() const override;
bool IsEqual(const ASTOp& otherUntyped) const override;
Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
void Link(FProgram& program, FLinkerOptions* Options) override;
Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}