Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMeshClipMorphPlane.h
2025-05-18 13:04:45 +08:00

50 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/ParametersPrivate.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
/** */
class ASTOpMeshClipMorphPlane final : public ASTOp
{
public:
ASTChild Source;
FShape MorphShape;
FShape SelectionShape;
FBoneName VertexSelectionBone;
EClipVertexSelectionType VertexSelectionType = EClipVertexSelectionType::None;
EFaceCullStrategy FaceCullStrategy = EFaceCullStrategy::AllVerticesCulled;
float Dist = 0.f, Factor = 0.f, VertexSelectionBoneMaxRadius = -1.f;
public:
ASTOpMeshClipMorphPlane();
ASTOpMeshClipMorphPlane(const ASTOpMeshClipMorphPlane&) = delete;
virtual ~ASTOpMeshClipMorphPlane();
virtual EOpType GetOpType() const override { return EOpType::ME_CLIPMORPHPLANE; }
virtual uint64 Hash() const override;
virtual bool IsEqual(const ASTOp& otherUntyped) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual void Link(FProgram& program, FLinkerOptions* Options) override;
virtual mu::Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}