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2025-05-18 13:04:45 +08:00

47 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
class ASTOpMeshClipDeform final : public ASTOp
{
public:
ASTChild Mesh;
ASTChild ClipShape;
/** Strategy to decide when to cull a face. */
EFaceCullStrategy FaceCullStrategy = EFaceCullStrategy::AllVerticesCulled;
public:
ASTOpMeshClipDeform();
ASTOpMeshClipDeform(const ASTOpMeshClipDeform&) = delete;
~ASTOpMeshClipDeform();
EOpType GetOpType() const override { return EOpType::ME_CLIPDEFORM; }
uint64 Hash() const override;
bool IsEqual(const ASTOp& otherUntyped) const override;
Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
void Link(FProgram& program, FLinkerOptions* Options) override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}