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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpImageSaturate.h"
#include "Containers/Map.h"
#include "MuR/ModelPrivate.h"
#include "MuR/RefCounted.h"
#include "MuR/Types.h"
#include "MuR/ImagePrivate.h"
#include "MuT/ASTOpConditional.h"
#include "MuT/ASTOpSwitch.h"
#include "MuT/ASTOpImagePatch.h"
#include "MuT/ASTOpImagePixelFormat.h"
#include "MuT/ASTOpImageLayer.h"
#include "MuT/ASTOpImageLayerColor.h"
#include "MuT/ASTOpImageRasterMesh.h"
#include "MuT/ASTOpImageTransform.h"
#include "MuT/ASTOpImageSwizzle.h"
#include "MuT/ASTOpImageCompose.h"
#include "MuT/ASTOpImageMakeGrowMap.h"
#include "MuT/ASTOpImageResize.h"
namespace mu
{
ASTOpImageSaturate::ASTOpImageSaturate()
: Base(this),
Factor(this)
{
}
ASTOpImageSaturate::~ASTOpImageSaturate()
{
// Explicit call needed to avoid recursive destruction
ASTOp::RemoveChildren();
}
bool ASTOpImageSaturate::IsEqual(const ASTOp& InOther) const
{
if (InOther.GetOpType()==GetOpType())
{
const ASTOpImageSaturate* Other = static_cast<const ASTOpImageSaturate*>(&InOther);
return Base == Other->Base &&
Factor == Other->Factor;
}
return false;
}
uint64 ASTOpImageSaturate::Hash() const
{
uint64 Res = std::hash<EOpType>()(GetOpType());
hash_combine(Res, Base.child().get());
hash_combine(Res, Factor.child().get());
return Res;
}
Ptr<ASTOp> ASTOpImageSaturate::Clone(MapChildFuncRef MapChild) const
{
Ptr<ASTOpImageSaturate> New = new ASTOpImageSaturate();
New->Base = MapChild(Base.child());
New->Factor = MapChild(Factor.child());
return New;
}
void ASTOpImageSaturate::ForEachChild(const TFunctionRef<void(ASTChild&)> Func)
{
Func(Base);
Func(Factor);
}
void ASTOpImageSaturate::Link(FProgram& Program, FLinkerOptions*)
{
// Already linked?
if (!linkedAddress)
{
OP::ImageSaturateArgs Args;
FMemory::Memzero(Args);
if (Base)
{
Args.Base = Base->linkedAddress;
}
if (Factor)
{
Args.Factor = Factor->linkedAddress;
}
linkedAddress = (OP::ADDRESS)Program.OpAddress.Num();
Program.OpAddress.Add(Program.ByteCode.Num());
AppendCode(Program.ByteCode, GetOpType());
AppendCode(Program.ByteCode, Args);
}
}
FImageDesc ASTOpImageSaturate::GetImageDesc(bool bReturnBestOption, FGetImageDescContext* Context) const
{
FImageDesc Result;
// Local context in case it is necessary
FGetImageDescContext LocalContext;
if (!Context)
{
Context = &LocalContext;
}
else
{
// Cached result?
FImageDesc* PtrValue = Context->m_results.Find(this);
if (PtrValue)
{
return *PtrValue;
}
}
// Actual work
if (Base)
{
Result = Base->GetImageDesc(bReturnBestOption, Context);
}
// Cache the result
if (Context)
{
Context->m_results.Add(this, Result);
}
return Result;
}
Ptr<ImageSizeExpression> ASTOpImageSaturate::GetImageSizeExpression() const
{
if (Base)
{
return Base->GetImageSizeExpression();
}
return new ImageSizeExpression;
}
bool ASTOpImageSaturate::IsImagePlainConstant(FVector4f& OutColour) const
{
bool bResult = true;
OutColour = FVector4f(0.0f,0.0f,0.0f,1.0f);
if (Base)
{
bResult = Base->IsImagePlainConstant(OutColour);
}
return bResult;
}
FSourceDataDescriptor ASTOpImageSaturate::GetSourceDataDescriptor(FGetSourceDataDescriptorContext* Context) const
{
if (Base)
{
return Base->GetSourceDataDescriptor(Context);
}
return {};
}
}