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2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/PlatformMath.h"
#include "MuR/Image.h"
#include "MuR/MutableMath.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
class ASTOpImageInvert final : public ASTOp
{
public:
ASTChild Base;
public:
ASTOpImageInvert();
ASTOpImageInvert(const ASTOpImageInvert&) = delete;
~ASTOpImageInvert();
virtual EOpType GetOpType() const override { return EOpType::IM_INVERT; }
virtual uint64 Hash() const override;
virtual bool IsEqual(const ASTOp&) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef) const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual void Link(FProgram&, FLinkerOptions*) override;
virtual FImageDesc GetImageDesc(bool bReturnBestOption, FGetImageDescContext*) const override;
virtual Ptr<ImageSizeExpression> GetImageSizeExpression() const override;
virtual bool IsImagePlainConstant(FVector4f& colour) const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}