Files
2025-05-18 13:04:45 +08:00

46 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/PlatformMath.h"
#include "MuR/Image.h"
#include "MuR/MutableMath.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
class ASTOpImageDisplace final : public ASTOp
{
public:
ASTChild Source;
ASTChild DisplacementMap;
public:
ASTOpImageDisplace();
ASTOpImageDisplace(const ASTOpImageDisplace&) = delete;
~ASTOpImageDisplace();
virtual EOpType GetOpType() const override { return EOpType::IM_DISPLACE; }
virtual uint64 Hash() const override;
virtual bool IsEqual(const ASTOp&) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef) const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual void Link(FProgram&, FLinkerOptions*) override;
virtual FImageDesc GetImageDesc(bool bReturnBestOption, FGetImageDescContext*) const override;
virtual Ptr<ImageSizeExpression> GetImageSizeExpression() const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
virtual Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override;
};
}