48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/ASTOpConstantMatrix.h"
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mu::ASTOpConstantMatrix::ASTOpConstantMatrix(FMatrix44f InitValue) : value(InitValue)
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{
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}
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uint64 mu::ASTOpConstantMatrix::Hash() const
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{
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uint64 res = std::hash<uint64>()(uint64(EOpType::MA_CONSTANT));
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hash_combine(res, value.ComputeHash());
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return res;
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}
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bool mu::ASTOpConstantMatrix::IsEqual(const ASTOp& otherUntyped) const
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{
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if (otherUntyped.GetOpType() == GetOpType())
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{
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const ASTOpConstantMatrix* other = static_cast<const ASTOpConstantMatrix*>(&otherUntyped);
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return value == other->value;
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}
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return false;
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}
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mu::Ptr<mu::ASTOp> mu::ASTOpConstantMatrix::Clone(MapChildFuncRef mapChild) const
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{
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Ptr<ASTOpConstantMatrix> n = new ASTOpConstantMatrix();
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n->value = value;
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return n;
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}
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void mu::ASTOpConstantMatrix::Link(FProgram& program, FLinkerOptions* Options)
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{
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if (!linkedAddress)
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{
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OP::MatrixConstantArgs Args;
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FMemory::Memzero(Args);
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Args.value = program.AddConstant(value);
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linkedAddress = static_cast<OP::ADDRESS>(program.OpAddress.Num());
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program.OpAddress.Add(static_cast<uint32_t>(program.ByteCode.Num()));
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AppendCode(program.ByteCode, EOpType::MA_CONSTANT);
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AppendCode(program.ByteCode, Args);
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}
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}
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