Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpConstantMatrix.cpp
2025-05-18 13:04:45 +08:00

48 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpConstantMatrix.h"
mu::ASTOpConstantMatrix::ASTOpConstantMatrix(FMatrix44f InitValue) : value(InitValue)
{
}
uint64 mu::ASTOpConstantMatrix::Hash() const
{
uint64 res = std::hash<uint64>()(uint64(EOpType::MA_CONSTANT));
hash_combine(res, value.ComputeHash());
return res;
}
bool mu::ASTOpConstantMatrix::IsEqual(const ASTOp& otherUntyped) const
{
if (otherUntyped.GetOpType() == GetOpType())
{
const ASTOpConstantMatrix* other = static_cast<const ASTOpConstantMatrix*>(&otherUntyped);
return value == other->value;
}
return false;
}
mu::Ptr<mu::ASTOp> mu::ASTOpConstantMatrix::Clone(MapChildFuncRef mapChild) const
{
Ptr<ASTOpConstantMatrix> n = new ASTOpConstantMatrix();
n->value = value;
return n;
}
void mu::ASTOpConstantMatrix::Link(FProgram& program, FLinkerOptions* Options)
{
if (!linkedAddress)
{
OP::MatrixConstantArgs Args;
FMemory::Memzero(Args);
Args.value = program.AddConstant(value);
linkedAddress = static_cast<OP::ADDRESS>(program.OpAddress.Num());
program.OpAddress.Add(static_cast<uint32_t>(program.ByteCode.Num()));
AppendCode(program.ByteCode, EOpType::MA_CONSTANT);
AppendCode(program.ByteCode, Args);
}
}