Files
2025-05-18 13:04:45 +08:00

36 lines
775 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
class ASTOpConstantInt final : public ASTOp
{
public:
int32 Value = 0;
public:
ASTOpConstantInt(int Value = 0);
virtual EOpType GetOpType() const override { return EOpType::NU_CONSTANT; }
virtual uint64 Hash() const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual bool IsEqual(const ASTOp&) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef) const override;
virtual void Link(FProgram&, FLinkerOptions*) override;
virtual int32 EvaluateInt(ASTOpList& Facts, bool& bOutUnknown) const override;
};
}