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2025-05-18 13:04:45 +08:00

74 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpConstantBool.h"
#include "HAL/PlatformMath.h"
#include "MuR/ModelPrivate.h"
#include "MuR/RefCounted.h"
#include "MuR/Types.h"
namespace mu
{
ASTOpConstantBool::ASTOpConstantBool(bool InValue)
{
bValue = InValue;
}
void ASTOpConstantBool::ForEachChild(const TFunctionRef<void(ASTChild&)>)
{
}
bool ASTOpConstantBool::IsEqual(const ASTOp& OtherUntyped) const
{
if (OtherUntyped.GetOpType() == GetOpType())
{
const ASTOpConstantBool* other = static_cast<const ASTOpConstantBool*>(&OtherUntyped);
return bValue == other->bValue;
}
return false;
}
uint64 ASTOpConstantBool::Hash() const
{
uint64 Result = std::hash<uint64>()(uint64(EOpType::BO_CONSTANT));
hash_combine(Result, bValue);
return Result;
}
mu::Ptr<ASTOp> ASTOpConstantBool::Clone(MapChildFuncRef) const
{
Ptr<ASTOpConstantBool> New = new ASTOpConstantBool();
New->bValue = bValue;
return New;
}
void ASTOpConstantBool::Link(FProgram& Program, FLinkerOptions*)
{
if (!linkedAddress)
{
OP::BoolConstantArgs Args;
FMemory::Memzero(Args);
Args.bValue = bValue;
linkedAddress = (OP::ADDRESS)Program.OpAddress.Num();
Program.OpAddress.Add(Program.ByteCode.Num());
AppendCode(Program.ByteCode, GetOpType());
AppendCode(Program.ByteCode, Args);
}
}
ASTOp::FBoolEvalResult ASTOpConstantBool::EvaluateBool(ASTOpList&, FEvaluateBoolCache*) const
{
return bValue ? BET_TRUE : BET_FALSE;
}
}