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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuCO/CustomizableObject.h"
#include "MuCO/CustomizableObjectCompilerTypes.h"
class UCustomizableObject;
struct CUSTOMIZABLEOBJECTEDITOR_API FCompilationRequest
{
FCompilationRequest(UCustomizableObject& CustomizableObject);
UCustomizableObject* GetCustomizableObject();
void SetDerivedDataCachePolicy(UE::DerivedData::ECachePolicy InCachePolicy);
UE::DerivedData::ECachePolicy GetDerivedDataCachePolicy() const;
void BuildDerivedDataCacheKey();
UE::DerivedData::FCacheKey GetDerivedDataCacheKey() const;
void SetCompilationState(ECompilationStatePrivate InState, ECompilationResultPrivate InResult);
ECompilationStatePrivate GetCompilationState() const;
ECompilationResultPrivate GetCompilationResult() const;
bool operator==(const FCompilationRequest& Other) const;
private:
TWeakObjectPtr<UCustomizableObject> CustomizableObject;
ECompilationStatePrivate State = ECompilationStatePrivate::None;
ECompilationResultPrivate Result = ECompilationResultPrivate::Unknown;
UE::DerivedData::ECachePolicy DDCPolicy = UE::DerivedData::ECachePolicy::None;
UE::DerivedData::FCacheKey DDCKey;
public:
FCompilationOptions Options;
TArray<FText> Warnings;
TArray<FText> Errors;
FCompileDelegate Callback;
FCompileNativeDelegate CallbackNative;
bool bAsync = true;
bool bSkipIfCompiled = false;
bool bSkipIfOutOfDate = false;
bool bSilentCompilation = true;
};