24 lines
704 B
C++
24 lines
704 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Blueprint/UserWidget.h"
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#include "MoviePipelineBurnInWidget.generated.h"
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/**
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* Base class for level sequence burn ins
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*/
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UCLASS(Blueprintable, Abstract)
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class MOVIERENDERPIPELINESETTINGS_API UMoviePipelineBurnInWidget : public UUserWidget
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{
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public:
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GENERATED_BODY()
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/**
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* Called on the first temporal and first spatial sample of each output frame with the information about the frame being produced.
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* @param ForPipeline The pipeline the burn in is for. This will be consistent throughout a burn in widget's life.
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*/
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UFUNCTION(BlueprintImplementableEvent)
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void OnOutputFrameStarted(UMoviePipeline* ForPipeline);
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};
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