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2025-05-18 13:04:45 +08:00

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466 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "LiveLinkFaceSourceDefaults.generated.h"
UCLASS(config = Editor, defaultconfig)
class LIVELINKFACESOURCE_API ULiveLinkFaceSourceDefaults : public UObject
{
public:
GENERATED_BODY()
UPROPERTY(config, EditAnywhere, Category = "Subject")
bool bHeadOrientation = true;
UPROPERTY(config, EditAnywhere, Category = "Subject")
bool bHeadTranslation = true;
};