23 lines
466 B
C++
23 lines
466 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "LiveLinkFaceSourceDefaults.generated.h"
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UCLASS(config = Editor, defaultconfig)
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class LIVELINKFACESOURCE_API ULiveLinkFaceSourceDefaults : public UObject
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{
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public:
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GENERATED_BODY()
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UPROPERTY(config, EditAnywhere, Category = "Subject")
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bool bHeadOrientation = true;
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UPROPERTY(config, EditAnywhere, Category = "Subject")
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bool bHeadTranslation = true;
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}; |