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2025-05-18 13:04:45 +08:00

26 lines
667 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILiveLinkSource.h"
#include "LiveLinkFaceSourceFactory.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogLiveLinkFaceSourceFactory, Log, All);
UCLASS()
class ULiveLinkFaceSourceFactory : public ULiveLinkSourceFactory
{
public:
GENERATED_BODY()
// ~ULiveLinkSourceFactory
virtual FText GetSourceDisplayName() const override;
virtual FText GetSourceTooltip() const override;
virtual EMenuType GetMenuType() const override { return EMenuType::MenuEntry; }
virtual TSharedPtr<ILiveLinkSource> CreateSource(const FString& InConnectionString) const override;
// ~ULiveLinkSourceFactory
};