26 lines
667 B
C++
26 lines
667 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ILiveLinkSource.h"
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#include "LiveLinkFaceSourceFactory.generated.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogLiveLinkFaceSourceFactory, Log, All);
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UCLASS()
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class ULiveLinkFaceSourceFactory : public ULiveLinkSourceFactory
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{
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public:
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GENERATED_BODY()
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// ~ULiveLinkSourceFactory
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virtual FText GetSourceDisplayName() const override;
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virtual FText GetSourceTooltip() const override;
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virtual EMenuType GetMenuType() const override { return EMenuType::MenuEntry; }
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virtual TSharedPtr<ILiveLinkSource> CreateSource(const FString& InConnectionString) const override;
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// ~ULiveLinkSourceFactory
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};
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