36 lines
1016 B
C++
36 lines
1016 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetaHumanDefaultPipeline.h"
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#include "MetaHumanCollectionEditorPipeline.h"
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#if WITH_EDITOR
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void UMetaHumanDefaultPipeline::SetDefaultEditorPipeline()
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{
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EditorPipeline = nullptr;
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const TSoftClassPtr<UMetaHumanCollectionEditorPipeline> SoftEditorPipelineClass(FSoftObjectPath(TEXT("/Script/MetaHumanDefaultEditorPipeline.MetaHumanDefaultEditorPipeline")));
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const TSubclassOf<UMetaHumanCollectionEditorPipeline> EditorPipelineClass(SoftEditorPipelineClass.Get());
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if (EditorPipelineClass)
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{
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EditorPipeline = NewObject<UMetaHumanCollectionEditorPipeline>(this, EditorPipelineClass);
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}
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}
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const UMetaHumanCollectionEditorPipeline* UMetaHumanDefaultPipeline::GetEditorPipeline() const
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{
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return EditorPipeline;
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}
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UMetaHumanCollectionEditorPipeline* UMetaHumanDefaultPipeline::GetMutableEditorPipeline()
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{
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return EditorPipeline;
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}
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#endif // WITH_EDITOR
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TSubclassOf<AActor> UMetaHumanDefaultPipeline::GetActorClass() const
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{
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return ActorClass;
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}
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