Files
2025-05-18 13:04:45 +08:00

30 lines
600 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanDefaultPipeline : ModuleRules
{
public MetaHumanDefaultPipeline(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"HairStrandsCore",
"ChaosClothAssetEngine",
"ChaosOutfitAssetEngine",
"MetaHumanCharacter",
"MetaHumanCharacterPalette",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
});
}
}