46 lines
987 B
C++
46 lines
987 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "MetaHumanCharacterEnvironmentLightRig.generated.h"
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UINTERFACE(Blueprintable)
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class UMetaHumanCharacterEnvironmentLightRig : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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* Interface implemented by actors that provide light rig functionality in
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* the lighting environments of the Character editor
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*/
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class IMetaHumanCharacterEnvironmentLightRig
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{
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GENERATED_BODY()
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public:
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/**
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* Sets the rotation of the light rig
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Lighting")
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void SetRotation(float InRotation);
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};
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UINTERFACE(Blueprintable)
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class UMetaHumanCharacterEnvironmentBackground : public UInterface
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{
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GENERATED_BODY()
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};
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class IMetaHumanCharacterEnvironmentBackground
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Background")
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void SetBackgroundColor(const FLinearColor& BackgroundColor);
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}; |