108 lines
2.3 KiB
C#
108 lines
2.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class MetaHumanCharacterEditor : ModuleRules
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{
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public MetaHumanCharacterEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"MetaHumanCoreTechLib",
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"RigLogicModule",
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"MetaHumanSDKEditor",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"UnrealEd",
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"Engine",
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"SlateCore",
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"Slate",
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"InputCore",
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"Projects",
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"AppFramework",
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"AssetDefinition",
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"AnimGraph",
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"AnimGraphRuntime",
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"DataflowEngine",
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"BlueprintGraph",
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"EditorFramework",
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"InteractiveToolsFramework",
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"EditorInteractiveToolsFramework",
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"ToolMenus",
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"ToolWidgets",
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"StatusBar",
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"ModelingComponents",
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"ModelingComponentsEditorOnly",
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"GeometryCore",
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"EditorScriptingUtilities",
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"EditorSubsystem",
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"PropertyEditor",
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"ImageCore",
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"RigLogicLib",
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"WidgetRegistration",
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"DeveloperSettings",
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"GeometryFramework",
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"ContentBrowser",
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"ContentBrowserData",
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"Kismet",
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"EditorWidgets",
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"DesktopWidgets",
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"KismetWidgets",
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"ClassViewer",
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"SkeletalMeshDescription",
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"SkeletalMeshUtilitiesCommon",
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"DNACalibModule",
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"PerformanceCaptureCore",
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"IKRig",
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"RigVM",
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"RigVMEditor",
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"RigVMDeveloper",
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"ControlRigDeveloper",
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"ControlRigEditor",
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"ControlRig",
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"DirectoryWatcher",
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"HairStrandsCore",
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"ChaosClothAssetEngine",
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"ChaosOutfitAssetEngine",
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"MeshDescription",
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"MessageLog",
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"DerivedDataCache",
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"Json",
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"TextureUtilitiesCommon",
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"StaticMeshDescription",
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"MetaHumanIdentity",
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"MetaHumanConfig",
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"MetaHumanCore",
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"MetaHumanPipeline",
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"MetaHumanCharacter",
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"MetaHumanCharacterPalette",
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"MetaHumanCharacterPaletteEditor",
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"MetaHumanDefaultPipeline",
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"InterchangeDNA",
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"HTTP",
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"MetaHumanSDKRuntime",
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"PhysicsCore",
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"LiveLinkInterface",
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"AnimGraphRuntime",
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"GeometryScriptingCore",
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"GeometryScriptingEditor",
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"RenderCore",
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"ControlRigDeveloper",
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"LauncherPlatform",
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"TextureGraph",
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"FileUtilities",
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"JsonUtilities",
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"RigLogicLib",
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"MeshConversion"
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});
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}
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} |