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2025-05-18 13:04:45 +08:00

19 lines
432 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
class METAHUMANSEQUENCER_API FMetaHumanSequencerPlaybackContext
: public TSharedFromThis<FMetaHumanSequencerPlaybackContext>
{
public:
UObject* GetPlaybackContext() const;
private:
class UWorld* ComputePlaybackContext() const;
mutable TWeakObjectPtr<class UWorld> WeakCurrentContext;
};