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2025-05-18 13:04:45 +08:00

23 lines
452 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
#include "MetaHumanPipelineModule.generated.h"
class FMetaHumanPipelineModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
UENUM()
enum class EMetaHumanPipelineModuleTemp : uint8 // Temp measure to not break builds!
{
None = 0,
};