Files
2025-05-18 13:04:45 +08:00

70 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MetaHumanIdentity : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanIdentity(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"SlateCore",
"GeometryFramework",
"MetaHumanCore",
"MetaHumanCaptureData",
"MetaHumanPipelineCore",
"MetaHumanCoreTechLib"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImgMedia",
"GeometryCore",
"RigLogicModule",
"MeshConversion",
"MeshDescription",
"SkeletalMeshDescription",
"StaticMeshDescription",
"Projects",
"Json",
"JsonUtilities",
"MetaHumanFaceContourTracker",
"MetaHumanFaceFittingSolver",
"MetaHumanFaceAnimationSolver",
"MetaHumanConfig",
"MetaHumanPipeline",
"CameraCalibrationCore",
"DNAInterchange",
"CaptureDataCore",
"MetaHumanCoreTech"
});
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon");
PrivateDependencyModuleNames.Add("Slate");
PrivateDependencyModuleNames.Add("ControlRigDeveloper");
PrivateDependencyModuleNames.Add("MetaHumanCaptureDataEditor");
PublicDependencyModuleNames.Add("MetaHumanSDKEditor");
}
}
}