39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "IDetailChildrenBuilder.h"
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#include "IpAddressDetailsCustomization.generated.h"
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USTRUCT(BlueprintType)
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struct FDeviceAddress
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = DeviceAddress)
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FString IpAddress;
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};
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class FIpAddressDetailsCustomization : public IPropertyTypeCustomization
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{
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public:
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FIpAddressDetailsCustomization();
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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FText OnGetDeviceAddress() const;
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bool OnDeviceAddressVerify(const FText& InText, FText& OutErrorText);
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void OnDeviceAddressCommited(const FText& InText, ETextCommit::Type CommitInfo);
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bool IsReadOnly() const;
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TSharedPtr<IPropertyHandle> DeviceAddressProperty;
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TRange<int32> IpAddressRange;
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};
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