Files
UnrealEngine/Engine/Plugins/Media/ElectraCodecs/Source/ElectraDecoders/Public/Windows/WindowsElectraDecoderResourceDelegate.h
2025-05-18 13:04:45 +08:00

19 lines
571 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IElectraDecoderResourceDelegateBase.h"
class IElectraDecoderResourceDelegateWindows : public IElectraDecoderResourceDelegateBase
{
public:
virtual ~IElectraDecoderResourceDelegateWindows() = default;
// DirectX video decoding needs to know the current D3D device and the version of DX being used.
virtual bool GetD3DDevice(void **OutD3DDevice, int32* OutD3DVersionTimes1000) = 0;
};
using IElectraDecoderResourceDelegate = IElectraDecoderResourceDelegateWindows;