44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "UObject/WeakObjectPtr.h"
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class IDetailLayoutBuilder;
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class UMaterialXPipelineSettings;
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struct FAssetData;
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class FInterchangeMaterialXPipelineSettingsCustomization : public IDetailCustomization
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{
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public:
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/**
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* Creates an instance of this class
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*/
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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/** End IDetailCustomization interface */
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protected:
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static bool OnShouldFilterAssetEnum(const FAssetData&, uint8 EnumType, uint8 EnumValue);
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private:
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TWeakObjectPtr<UMaterialXPipelineSettings> MaterialXSettings;
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};
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class FInterchangeMaterialXPipelineCustomization : public IDetailCustomization
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{
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public:
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/**
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* Creates an instance of this class
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*/
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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/** End IDetailCustomization interface */
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}; |