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2025-05-18 13:04:45 +08:00

12 lines
556 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NiagaraDispatchIndirect.h"
IMPLEMENT_GLOBAL_SHADER(FNiagaraDispatchIndirectArgsGenCS, "/Plugin/FX/Niagara/Private/NiagaraDispatchIndirectArgsGen.usf", "IndirectArgsGenCS", SF_Compute);
void FNiagaraDispatchIndirectArgsGenCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREAD_COUNT"), ThreadCount);
}