12 lines
556 B
C++
12 lines
556 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NiagaraDispatchIndirect.h"
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IMPLEMENT_GLOBAL_SHADER(FNiagaraDispatchIndirectArgsGenCS, "/Plugin/FX/Niagara/Private/NiagaraDispatchIndirectArgsGen.usf", "IndirectArgsGenCS", SF_Compute);
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void FNiagaraDispatchIndirectArgsGenCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
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{
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FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
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OutEnvironment.SetDefine(TEXT("THREAD_COUNT"), ThreadCount);
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}
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