Files
UnrealEngine/Engine/Plugins/FX/Niagara/Shaders/Private/NiagaraDataInterfaceVirtualTexture.ush
2025-05-18 13:04:45 +08:00

22 lines
869 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifndef NUM_VIRTUALTEXTURE_SAMPLES
#define NUM_VIRTUALTEXTURE_SAMPLES 1
#endif
#include "/Engine/Private/VirtualTextureCommon.ush"
// Mirror of ERuntimeVirtualTextureMaterialType
#define ERuntimeVirtualTextureMaterialType_BaseColor 0
#define ERuntimeVirtualTextureMaterialType_Mask4 1
#define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Roughness 2
#define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Specular 3
#define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Specular_YCoCg 4
#define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Specular_Mask_YCoCg 5
#define ERuntimeVirtualTextureMaterialType_WorldHeight 6
#define ERuntimeVirtualTextureMaterialType_Displacement 7
#define ERuntimeVirtualTextureMaterialType_Count 8