15 lines
653 B
HLSL
15 lines
653 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Template shader code for the Write function for the NiagaraDataInterfaceDataChannel.
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* Contained in it's own shader file to allow reuse between different invocations with different params.
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*/
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{PerParameterFunctionDefinitions}
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void {FunctionSymbol}(bool bEmit, int ElementIndex, {FunctionInputParameters}, out bool bOutSuccess)
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{
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//Write is deprecated on the GPU.
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//All writes now done with append as a/ it's less useful, b/ it's brittle as multiple things could change internally, c/ Already can't work on GPU as we're wll writing concurrently to a single shared buffer.
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//TODO: Remove
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} |