40 lines
885 B
C++
40 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Subsystems/EngineSubsystem.h"
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#include "XRCreativeSubsystem.generated.h"
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class UMVVMViewModelCollectionObject;
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UCLASS()
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class XRCREATIVE_API UXRCreativeSubsystem : public UEngineSubsystem
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{
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GENERATED_BODY()
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public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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UFUNCTION(BlueprintCallable, Category="XR Creative|Viewmodel")
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UMVVMViewModelCollectionObject* GetViewModelCollection() const
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{
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return ViewModelCollection;
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}
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#if WITH_EDITOR
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/** Enter VR Mode */
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UFUNCTION(BlueprintCallable, Category="XR Creative")
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static bool EnterVRMode();
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/** Exit VR Mode */
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UFUNCTION(BlueprintCallable, Category="XR Creative")
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static void ExitVRMode();
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#endif // #if WITH_EDITOR
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private:
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UPROPERTY(Transient)
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TObjectPtr<UMVVMViewModelCollectionObject> ViewModelCollection;
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};
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