39 lines
984 B
C++
39 lines
984 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WebAPILiquidJSSettings.h"
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FString UWebAPILiquidJSSettings::GetServiceUrl(const FString& InSubPath)
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{
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// Remove prefix / to avoid double-up
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FString SubPath = InSubPath;
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SubPath.RemoveFromStart(TEXT("/"));
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if(Port != FormattedWithPort)
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{
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FormattedServiceUrl = FString::Format(*ServiceUrl, FStringFormatNamedArguments(
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{{ TEXT("Port"), Port }}
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));
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FormattedServiceUrl.RemoveFromEnd(TEXT("/"));
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FormattedWithPort = Port;
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check(!FormattedServiceUrl.Contains(TEXT("{")));
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check(!FormattedServiceUrl.Contains(TEXT("}")));
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}
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return FormattedServiceUrl + TEXT("/") + SubPath;
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}
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FString UWebAPILiquidJSSettings::GetServiceUrl(const FString& InSubPath) const
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{
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if(Port != FormattedWithPort)
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{
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// Need to call non-const version before this is ever called!
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checkNoEntry();
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}
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FString SubPath = InSubPath;
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SubPath.RemoveFromStart(TEXT("/"));
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return FormattedServiceUrl + TEXT("/") + SubPath;
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}
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