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2025-05-18 13:04:45 +08:00

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769 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintActionFilter.h"
#include "K2Node_WebAPIOperation.h"
#include "Modules/ModuleManager.h"
class FWebAPIBlueprintGraphModule final
: public IModuleInterface
{
public:
virtual void StartupModule() override
{
// Add actions that are relevant to the bound object from the pin class
FBlueprintActionFilter WebAPIOperationFilter(FBlueprintActionFilter::BPFILTER_NoFlags);
WebAPIOperationFilter.PermittedNodeTypes.Add(UK2Node_WebAPIOperation::StaticClass());
FBlueprintActionFilter::AddUnique(WebAPIOperationFilter.TargetClasses, UK2Node_WebAPIOperation::StaticClass());
}
virtual void ShutdownModule() override { }
};
IMPLEMENT_MODULE(FWebAPIBlueprintGraphModule, WebAPIBlueprintGraph)