26 lines
640 B
C++
26 lines
640 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#if WITH_EDITOR
|
|
#include "WorldPartition/WorldPartitionActorDesc.h"
|
|
|
|
/**
|
|
* ActorDesc for WaterZone actors.
|
|
*/
|
|
class FWaterZoneActorDesc : public FWorldPartitionActorDesc
|
|
{
|
|
public:
|
|
FWaterZoneActorDesc();
|
|
virtual void Init(const AActor* InActor) override;
|
|
virtual bool Equals(const FWorldPartitionActorDesc* Other) const override;
|
|
|
|
int32 GetOverlapPriority() const { return OverlapPriority; }
|
|
protected:
|
|
virtual uint32 GetSizeOf() const override { return sizeof(FWaterZoneActorDesc); }
|
|
virtual void Serialize(FArchive& Ar) override;
|
|
|
|
int32 OverlapPriority;
|
|
};
|
|
#endif
|