Files
2025-05-18 13:04:45 +08:00

45 lines
795 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class TextureMediaPlayer : ModuleRules
{
public TextureMediaPlayer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"ElectraBase",
"ElectraSamples",
"Engine",
"HTTP",
"MediaAssets",
"MediaUtils",
"RenderCore",
"RHI",
});
DynamicallyLoadedModuleNames.AddRange(new string[]
{
"Media",
});
PrivateIncludePathModuleNames.AddRange(new string[]
{
"Media",
});
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}
}