Files
2025-05-18 13:04:45 +08:00

27 lines
609 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateEditor : ModuleRules
{
public SceneStateEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SceneState",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
}
);
}
}