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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "PlainPropsCommandlets.generated.h"
UCLASS()
class UTestPlainPropsCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
virtual int32 Main(const FString& Params) override;
};