Files
2025-05-18 13:04:45 +08:00

50 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/CoreStyle.h"
#include "Styling/SlateStyle.h"
#include "Styling/SlateStyleRegistry.h"
#include "Styling/SlateStyleMacros.h"
#include "Styling/SlateTypes.h"
#include "Styling/StyleColors.h"
#include "Brushes/SlateRoundedBoxBrush.h"
class FControlRigPhysicsEditorStyle final
: public FSlateStyleSet
{
public:
FControlRigPhysicsEditorStyle()
: FSlateStyleSet("ControlRigPhysicsEditorStyle")
{
const FVector2D Icon16x16(16.0f, 16.0f);
const FString RigPluginContentDir = FPaths::EnginePluginsDir() / TEXT("Experimental/PhysicsControl/Content");
SetContentRoot(RigPluginContentDir);
// Component Icons
{
Set("ControlRigPhysics.Component.Solver", new IMAGE_BRUSH_SVG("Slate/Solver_16", Icon16x16));
Set("ControlRigPhysics.Component.BodyMultipleDefault", new IMAGE_BRUSH_SVG("Slate/BodyMultipleDefault_16", Icon16x16));
Set("ControlRigPhysics.Component.BodyMultipleKinematic", new IMAGE_BRUSH_SVG("Slate/BodyMultipleKinematic_16", Icon16x16));
Set("ControlRigPhysics.Component.BodyMultipleSimulated", new IMAGE_BRUSH_SVG("Slate/BodyMultipleSimulated_16", Icon16x16));
Set("ControlRigPhysics.Component.BodySingleDefault", new IMAGE_BRUSH_SVG("Slate/BodySingleDefault_16", Icon16x16));
Set("ControlRigPhysics.Component.BodySingleKinematic", new IMAGE_BRUSH_SVG("Slate/BodySingleKinematic_16", Icon16x16));
Set("ControlRigPhysics.Component.BodySingleSimulated", new IMAGE_BRUSH_SVG("Slate/BodySingleSimulated_16", Icon16x16));
}
FSlateStyleRegistry::RegisterSlateStyle(*this);
}
static FControlRigPhysicsEditorStyle& Get()
{
static FControlRigPhysicsEditorStyle Inst;
return Inst;
}
~FControlRigPhysicsEditorStyle()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*this);
}
};