50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Styling/CoreStyle.h"
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#include "Styling/SlateStyle.h"
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#include "Styling/SlateStyleRegistry.h"
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#include "Styling/SlateStyleMacros.h"
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#include "Styling/SlateTypes.h"
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#include "Styling/StyleColors.h"
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#include "Brushes/SlateRoundedBoxBrush.h"
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class FControlRigPhysicsEditorStyle final
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: public FSlateStyleSet
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{
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public:
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FControlRigPhysicsEditorStyle()
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: FSlateStyleSet("ControlRigPhysicsEditorStyle")
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{
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const FVector2D Icon16x16(16.0f, 16.0f);
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const FString RigPluginContentDir = FPaths::EnginePluginsDir() / TEXT("Experimental/PhysicsControl/Content");
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SetContentRoot(RigPluginContentDir);
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// Component Icons
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{
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Set("ControlRigPhysics.Component.Solver", new IMAGE_BRUSH_SVG("Slate/Solver_16", Icon16x16));
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Set("ControlRigPhysics.Component.BodyMultipleDefault", new IMAGE_BRUSH_SVG("Slate/BodyMultipleDefault_16", Icon16x16));
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Set("ControlRigPhysics.Component.BodyMultipleKinematic", new IMAGE_BRUSH_SVG("Slate/BodyMultipleKinematic_16", Icon16x16));
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Set("ControlRigPhysics.Component.BodyMultipleSimulated", new IMAGE_BRUSH_SVG("Slate/BodyMultipleSimulated_16", Icon16x16));
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Set("ControlRigPhysics.Component.BodySingleDefault", new IMAGE_BRUSH_SVG("Slate/BodySingleDefault_16", Icon16x16));
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Set("ControlRigPhysics.Component.BodySingleKinematic", new IMAGE_BRUSH_SVG("Slate/BodySingleKinematic_16", Icon16x16));
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Set("ControlRigPhysics.Component.BodySingleSimulated", new IMAGE_BRUSH_SVG("Slate/BodySingleSimulated_16", Icon16x16));
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}
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FSlateStyleRegistry::RegisterSlateStyle(*this);
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}
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static FControlRigPhysicsEditorStyle& Get()
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{
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static FControlRigPhysicsEditorStyle Inst;
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return Inst;
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}
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~FControlRigPhysicsEditorStyle()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*this);
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}
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};
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