47 lines
780 B
C#
47 lines
780 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ControlRigPhysics : ModuleRules
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{
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public ControlRigPhysics(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"PhysicsControl"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ControlRig",
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"Core",
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"CoreUObject",
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"Engine",
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"RigVM"
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}
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);
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SetupModulePhysicsSupport(Target);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"RigVMDeveloper",
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"ControlRigDeveloper",
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"Slate",
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"SlateCore",
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"EditorStyle",
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}
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);
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}
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}
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}
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