Files
2025-05-18 13:04:45 +08:00

47 lines
780 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ControlRigPhysics : ModuleRules
{
public ControlRigPhysics(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"PhysicsControl"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ControlRig",
"Core",
"CoreUObject",
"Engine",
"RigVM"
}
);
SetupModulePhysicsSupport(Target);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RigVMDeveloper",
"ControlRigDeveloper",
"Slate",
"SlateCore",
"EditorStyle",
}
);
}
}
}