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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNEHlslShadersSliceCS.h"
#include "NNE.h"
namespace UE::NNEHlslShaders::Internal
{
void FSliceCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
{
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FSliceConstants::NUM_GROUP_THREADS);
FPermutationDomain PermutationVector(InParameters.PermutationId);
}
IMPLEMENT_GLOBAL_SHADER(FSliceCS, "/NNEHlslShaders/NNEHlslShadersSlice.usf", "Slice", SF_Compute);
} // UE::NNEHlslShaders::Internal