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2025-05-18 13:04:45 +08:00

36 lines
916 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "NNEHlslShadersLog.h"
#include "ShaderCore.h"
class FNNEHlslShadersModule : public IModuleInterface
{
public:
// Begin IModuleInterface
virtual void StartupModule() override
{
const TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(TEXT("NNERuntimeRDG"));
if (Plugin.IsValid())
{
const FString ShadersDir = FPaths::Combine(Plugin->GetBaseDir(), TEXT("Shaders/Private/NNEHlslShaders"));
AddShaderSourceDirectoryMapping(TEXT("/NNEHlslShaders"), ShadersDir);
}
else
{
UE_LOG(LogNNERuntimeRDGHlsl, Warning, TEXT("Shaders directory not added. Failed to find NNERuntimeRDG plugin"));
}
}
virtual void ShutdownModule() override
{
}
};
IMPLEMENT_MODULE(FNNEHlslShadersModule, NNEHlslShaders);