15 lines
696 B
C++
15 lines
696 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "NNEHlslShadersInstanceNormalizationCS.h"
|
|
#include "NNE.h"
|
|
|
|
namespace UE::NNEHlslShaders::Internal
|
|
{
|
|
void TInstanceNormalizationCS::ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment)
|
|
{
|
|
FGlobalShader::ModifyCompilationEnvironment(InParameters, OutEnvironment);
|
|
OutEnvironment.SetDefine(TEXT("THREADGROUP_SIZE_X"), FInstanceNormalizationConstants::NUM_GROUP_THREADS);
|
|
}
|
|
|
|
IMPLEMENT_GLOBAL_SHADER(TInstanceNormalizationCS, "/NNEHlslShaders/NNEHlslShadersInstanceNormalization.usf", "InstanceNormalization", SF_Compute);
|
|
} // UE::NNEHlslShaders::Internal
|